What can Apple learn from its terrible week of bugs?
What can you say about Apple’s terrible, horrible, no-good, very bad week last week? A macOS security flaw and an iOS bug led to emergency security fixes, rapid OS releases, and the general sense that Apple’s software is having some serious safety and reliability problems.
But why is it happening, and what can be done about it? Unfortunately, Apple’s internal software-development processes are relatively secretive, not to mention incredibly complex. So beyond hoping that a week like this one doesn’t happen again, what can any of us say about it? (I’d certainly be interested in the perspective of someone like Steven Sinofsky, who managed Windows for Microsoft for many years, but unless someone has spent time working on developing an operating system with millions or billions of users, it’s unlikely they’ll understand the ridiculous complexity of these processes.)