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‘Super Mario Bros. Encyclopedia’ coming soon to a bookstore near you

If simply playing Super Mario games isn’t enough and you want to dig deeper into the history of the franchise, look no further than the Super Mario Bros. Encyclopedia, which Kotaku says is coming stateside later this year. First released in Japan a few years ago, the Mario Bros. tome will be published by Dark Horse Books in the United States, which is the same publisher that handled Nintendo’s three Legend of Zelda books in recent years.

Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games–from the original Super Mario Bros. to Super Mario 3D World,” reads the description from the Amazon store page.

“Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom–even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario!”

256 pages of information, guides, interviews and more from the Mushroom Kingdom. Unfortunately, it doesn’t look like Nintendo was able to sneak in anything about 2017’s Super Mario Odyssey in this book, but considering how massive the Switch game is, maybe it will get a book all its own at some point down the road.

According to Kotaku (as well as the Amazon store page), the Super Mario Encyclopedia will be out on October 23rd, 2018 and will retail for $39.99. No word yet on a special collector’s edition, but we’ll be keeping an eye out.

‘Super Zelda 64’ mod mashes up two of the best N64 games of all time

Mario and Zelda have long been Nintendo’s two premier franchises. Mario games set the standard for the platforming genre, while Zelda games continue to reinvent the action RPG year after year. But what would happen if you took two of the most iconic entries in both franchise — Super Mario 64 and Ocarina of Time — and mashed them up into one game? You’d probably have something along the lines of this crazy new mod.

This week, modder Kaze Emanuar shared a new gameplay video of his upcoming mod: Super Zelda 64. As the name suggests, the mod throws Mario into Link’s world, allowing the player to jump around the land of Hyrule as the famous plumber himself. It basically looks like a Nintendo superfan’s fever dream come to life.

This isn’t the first time the modder has posted about this project. In fact, the first video on his channel showing Mario in Hyrule was posted nearly five years ago. Super Zelda 64 has been in some stage of development ever since, but based on this video and Kaze’s Twitter, it appears that he is making significant progress on bringing it to life.

The story of Super Zelda 64 mirrors that of Ocarina of Time, with Mario finding Princess Peach, learning of Bowser’s evil plan and then traveling to the future to see the impact that he has had on the world. Mario will control the same as he did in Super Mario 64, but there will be dungeons and puzzles and power-ups like you would find in a Zelda game. Plus, all of the NPCs and enemies have been replaced with creatures from the Mushroom Kingdom.

No word on a release date at the moment, but Kaze is at least two-thirds of the way through, according to his last firm update in November. We’ll be sure to point you all to the download if and when it becomes available.

Minecraft on Nintendo Switch does the trick, hides most of its compromises

Visual and rendering compromises are totally fine, but do you have enough controllers?

How to play classic Nintendo and Sega games on Apple TV

I’ve been playing Super Mario World on my Apple TV, and I absolutely love it. I’m able to do this by loading an emulator …

Will Games Help Sell The New Apple TV?

For the past decade or so, Apple has been known for making ridiculously great products that people quickly learn to live and have a hard time living without. Take the iPod, for example. It’s simple and easy-to-use user interface helped herald the end of consumers regularly buying physical albums at brick and mortar stores. It […]

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