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Tag: App Store (Page 1 of 180)

Google Maps Update For iOS Gives Restaurant Wait Times & Transit Details

Google Maps version 4.47 was released yesterday with new and improved features for iOS users.

If you already have Google Maps downloaded on your iOS device, it’s definitely worth upgrading to the newest version that was released yesterday. Now the app allows users to see the wait times at more than a million restaurants worldwide. Not only that, users can now sort and search through reviews of  restaurants, stores and other businesses.

The update also includes a new transit direction feature to help guide users to the right entrance. This particular feature is only available in New York, Hong Kong, Taipei, Paris, Los Angeles, Delhi, Moscow, Singapore, Madrid, Barcelona, Kiev, and Budapest.

“Thanks for using Google Maps! This release brings bug fixes and awesome new features to help you discover new places and navigate to them:
*) See average wait times at over a million restaurants worldwide.
*) Search and sort through reviews of a place.”

If you’re interested in updating or downloading the app for free, you can head over to the App Store.

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Apple’s Greg Joswiak Talks Mobile Gaming

In a piece covering growing consumer interest in mobile gaming, TechCrunch's Matthew Panzarino spoke to Apple's vice president of product marketing, Greg Joswiak, and several prominent game developers to get opinions on the state gaming on iOS.

According to Joswiak, with developers now able to bring full multiplayer console-style experiences to iOS devices, like the recently released Fortnite and PUBG mobile games, mobile gaming is at a tipping point. Platforms like iOS are able to offer unique combinations of hardware and software that see regular updates and improvements, which has led to impressive new gaming technology over the course of the last few years.

"Every year we are able to amp up the tech that we bring to developers," he says, comparing it to the 4-5 year cycle in console gaming hardware. "Before the industry knew it, we were blowing people away [with the tech]. The full gameplay of these titles has woken a lot of people up."
Joswiak says Apple is able to bring a "very homogenous customer base to developers" with 90 percent of devices running the current version of iOS, which allows developers to introduce new features and target the capabilities of new devices more quickly than on other platforms like Android, giving Apple's App Store a competitive edge.

Ryan Cash, one of the developers behind the newly released Alto's Odyssey game, told TechCrunch that there's a "real and continually growing sense that mobile is a platform to launch compelling, artful experiences."
"This has always been the sentiment among the really amazing community of developers we've been lucky enough to meet. What's most exciting to me, now, though, is hearing this acknowledged by representatives of major console platforms. Having conversations with people about their favorite games from the past year, and seeing that many of them are titles tailor-made for mobile platforms, is really gratifying.
According to Joswiak, gaming has always been one of the App Store's most popular categories, and the iOS 11 redesign of the App Store that splits gaming into its own category has grown interest in mobile gaming even more. "Traffic to the App Store is up significantly, and with higher traffic, of course, comes higher sales."

One aspect of the new App Store design that developers are appreciative of is the new "Today" tab that provides customers with a look at some of the work that goes into creating a mobile game.

Dan Gray, one of the developers behind Monument Valley 2, said that it lets people know that indie games really are a "labour of love for a small group of people" and not created by a corporation of 200 people. "Hopefully this leads to players seeing the value in paying up front for games in the future once they can see the craft that goes into something," he said.

SpellTower creator Zach Gage told TechCrunch that games have "never had the cultural reach that they do now" because of the App Store and "these magical devices that are in everyones pockets." He went on to say that people are beginning to recognize that "iOS devices are everywhere" and are "the primary computers of many people," which is leading to more iOS development.

The full interview with comments from Joswiak and several other game developers is over at TechCrunch and is well worth reading for those interested mobile gaming.

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iTunes carrier billing expands to UK’s EE, Germany’s Telekom, Orange in France & Spain

Joining standard payment methods accepted on Apple’s content stores—such as Paypal, plastic money and iTunes credit—customers in some European countries can now have their app and media purchases charged to a monthly mobile phone bill from their carrier.... Read the rest of this post here

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Apple is Tightening the Rules on ‘What’s New’ Changelogs in App Store

Apple this week informed members of its Developer Program that it will be enforcing stricter rules for "What's New in This Version," the section on the App Store in which developers can list changes they made to their apps.

Starting in April, developers will only be able to edit the "What's New" text when submitting a new version of their app. In other words, any changes to the text will now be subject to Apple's standard App Store review process.

The requirement will extend to editing an app's support URL or marketing URL, according to Apple's announcement posted in iTunes Connect.

While this is a minor change, Apple evidently felt the need to have a little more control over information passing through the App Store without its approval. It's possible that a few developers were taking advantage of the flexibility for bad reasons, such as pointing support or marketing URLs to malicious websites.

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Invite-Only Game Fortnite Has Earned an Estimated $1.5M Since Launch

Epic Games' popular Fortnite Battle Royale game for iOS devices has grossed an estimated $1.5 million worldwide since its release last Thursday, according to figures shared this afternoon by app analytics firm Sensor Tower.

Fortnite has topped the iPhone download charts in more than 40 countries since it was released, despite the fact that it continues to be invite only. As of now, it is the number one free app in the Games section of the App Store.

According to Sensor Tower, Fortnite earned $1 million during the first 72 hours after in-app purchases first became live in the game for beta testers.

In Fortnite, players can buy outfits, tools, weapons, emotes, gliders, and more using the in-game currency, V-Bucks. Players can purchase 1,000 V-Bucks for $9.99, which is the minimum in-app purchase. Higher quantities of V-Bucks are available for more money.

Fortnite earned far more than other survival-style games that were released at the same time. Knives Out, a competing game, earned $57k, while Rules of Survival earned $39k. Fortnite could have some competition now, however, as Tencent today released the official version of PUBG Mobile, which offers the same kind of gameplay available in Fortnite.

Compared to other popular games, Fortnite hasn't brought in quite as much money, but it is still in a beta testing phase. Pokémon GO brought in $4.9 million just four days after release, and Clash Royale earned $4.6 million four days after it was released.

The goal in Fortnite is to be the last person standing, with players tasked with killing opponents using a variety of weapons while also avoiding death from other players. The game is also available on PCs and consoles, with cross-platform gameplay available if enabled.

Fortnite can be downloaded from the App Store for free, but a beta invite is required to play. Epic Games plans to expand the beta in the weeks to come, but it's not yet clear when it will see an official launch. [Direct Link]

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