Nearly thirteen years ago, I set foot in the world of Tyria for the first time in a Guild Wars Beta Weekend Event. Guild Wars wasn't my first massively-multiplayer online RPG, but it was the first that truly dug its claws into me, the way that World of Warcraft, Everquest and Final Fantasy XI did for so many others.
Needless to say, I was beyond hyped when ArenaNet announced in 2007 that it was scrapping plans for a fourth Guild Wars campaign and moving ahead with a full-fledged sequel. Five years later, Guild Wars 2 launched on PC, and I was there on day one. But within a few months, I was already over it.
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