Every time I boot up Just Cause 3, there are a few minutes of absolute brilliance. An average in-game journey might begin by catapulting via grappling hook into a perfect backflip before soaring into the atmosphere on an indestructible parachute. Properly alternating between grappling hook, parachute, and wingsuit keeps my momentum going. Before I realize it, I've reached my target: a red and silver depot filled with papier-mâché gas tanks and fascists.
Just as I un-sling the ironically indiscriminate grenade launcher at my side, the game stalls. I groan because this has happened before, and it will happen over and over before I’m done with the game.
Weapons of interactive destruction
Just Cause 3 on the PC is a fireball, digitally and metaphorically. In the third entry in the series, pseudo-protagonist Rico Rodriguez has returned to the land where he was raised. His mission: to indiscriminately lay waste to its state-run infrastructure by means that, while maybe not strictly necessary, are certainly many and varied.