Gran Turismo maker calls PlayStation 3 development a “nightmare”

Gran Turismo 5's creator says creating in-game imagery like this on the PS3 was a "nightmare."

If you were reading Ars about a decade ago, you may remember our extensive coverage of the baffling architecture behind the PlayStation 3's unique Cell processor. Many developers reportedly encountered difficulties trying to program for it effectively. If you haven't read all that, let Ars' Jon Stokes sum it up for you: "...the PlayStation 3 was all about more: more hype, and more programming headaches."

Today, we can add another posthumous log to that already burning fire of developer ire for the PlayStation 3 and the Cell architecture. Polyphony Digital CEO and Gran Turismo series lead Kazunori Yamauchi told IGN this week that working on the PS3 "was really a nightmare for us."

After addressing the slumping sales for the two PS3 editions of the Gran Turismo series, Yamauchi was quick to blame Sony's hardware for at least part of the series' development problems. "The conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress," he said.

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