God of War (2018): How to reinvent a beloved series without ruining what works
Well... get this. What if Kratos had a kid sidekick? And what if that kid was a sickly, sensitive weakling? Wouldn't that just be crazy?
This concept drives the new God of War reboot for the PS4, and at the start it plays out a lot like the cringe-worthy, sitcom-level twist you'd expect from such a pitch. Kratos is now bearded, slightly more aged, and relocated to the cold and unfamiliar climes of Scandinavia. He's paying his final respects to a wife we don't get to see. Left behind with Kratos is a son, the small and frail Atreus, who is over-eager to accompany his dad on a quest to spread his mom's ashes from "the highest peak in all the realms." (That's a welcome respite from the usual "save/destroy the world" impetus driving most action games, at least.)
After a slow and somewhat annoying start, though, Atreus proves to be just the shot in the arm this series needed for a new generation of consoles and players. The addition of a child to play off adds much-needed depth and development to the remorseless revenge machine featured in previous God of War games.