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Luke Thompson is the co-founder and lead programmer of Sigtrap Games, an indie game studio based in Manchester, UK. Their first game, a roguelite called Sublevel Zero, is really rather good.

Yes, the headline is clickbait; no, I’m not sorry. Hear me out. Indie games, practically speaking, are defined largely by their constraints. Indie studios don’t have access to virtually unlimited budgets. They don’t have teams numbering in the hundreds. Generally they don’t have first-party support, time, or in many cases even offices. I speak from experience on all of the above.

These constraints close lots of game design doors. 50 hour campaign? Unlikely. Stealth, vehicles, crafting, RPG elements, multiplayer? Pick two, maybe. Mo-cap cinematics voiced by name actors? Look, I’m labouring this now; I’m sure you get it.

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