Destiny 2 misrepresented XP gains to its players until the devs got caught

Enlarge / When you boot Destiny 2, you'll see various vignette shots that detail past adventures, depending on whether you played the original series. (credit: Bungie/Activision)

Over the Thanksgiving weekend, the largest Destiny-related Reddit community exploded with data that seemed to confirm an unadvertised limitation in the game Destiny 2. According to fan analysis, players of the always-online shooting game suffered from drops in experience point (XP) gain depending on what modes they played and for how long... without any in-game notice.

This revelation was promptly followed by the game's developer, Bungie, confirming the discovery as accurate and promising a fix. But this "fix" was coupled with another unannounced change—a flat, across-the-board reduction in XP gains for all Destiny 2 activities. Bungie only confirmed this decision after fans pointed it out.

Math schmath

Destiny 2, like its predecessor, depends largely on an open-ended "end game" system. Once you beat the game's primary "quest" content, you can return to previously covered ground to find remixed and upgraded battles, meant to be played ad nauseam alone or with friends. To encourage such replay, Bungie dangles a carrot of XP gain, which works more slowly than during the campaign stages. Players are awarded a "bright engram" every time they "level up" past the level cap; the engrams are essentially loot boxes that contain a random assortment of cosmetics and weapon mods. Everything you do in the game, from killing a weak bad guy to completing a major raid-related milestone, is supposed to reward you a fixed XP amount.

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