Humans continue to encroach on animals, and even hunt them as a pastime. The animals have had enough, and you can help them knockout the humans in the new iOS game Crashing Season. At first glance, the game looks like Land Sliders with a similar 3D polygon art style, but it’s thankfully a different gameplay experience. Crashing Season is set up more as an arena game in which you have direct control of the animal to turn left and right as it auto runs. Each time you play, you’re given a set of three missions, and you keep going until you complete those missions, or die.
Crashing Season offers multiple level set-ups that introduce new environments, layouts, and enemy types to contend with. The are varying unlockable animals to counteract the new levels allowing you to play as a bear, moose, boar, fox, and more. Each animal has their own special ability offering a temporary boost for even more knock down carnage. The level set-up and missions system are intrinsically tied together, so you will need to complete missions to level up, and you need to be at a certain level to reach a new level. There’s some repetition and grind with this set-up, but the missions do come quickly in relatively easily attainable forms.
Crashing Season is easy to pick up and play, but it never seems to get any tougher. There’s a definite mindless nature to the experience as you simply tap either side of the screen, and smash everything in sight. It seems that the game lacks the fun component to the point that you’re just going through the motions. The lack of difficulty is a major part of the lack of enjoyment, but the structure itself just offers a bland set-up that blends together. Crashing Season is free to play with an energy system that depletes quickly, but can be refilled with a single video ad. The other currencies are for optional upgrades, and you can unlock new characters and boosts just by playing the game.
Crashing Season (Free, Universal) has high quality design elements wrapped around an unmemorable and non-engaging gaming experience.